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Glen Chang

Technical Art Director Diablo IV at Blizzard Entertainment

Glen Chang is an artist and aspiring game developer with a strong focus on content creation tools and pipelines. He advocates for leadership through empowerment and creating a safe environment for growth and learning.

Proficient in C#, C++, and Python development, Glen excels in writing tools for various Digital Content Creation programs and working with different game engines. He seamlessly transitions between engineering and technical art roles.

With a wealth of experience in writing tools for Python, Maya, Max, and Unity3D, Glen is a specialist in Maya tool development and an Autodesk certified trainer of the Maya SDK. He actively participates in Game Jams and enjoys developing games in his spare time.

Glen holds expertise in Unity 3D game development, Maya tool development, Python tool development, Max tool development, Maya rigging and animation, Motion Builder animation, ZBrush modeling, Maya modeling, Photoshop painting, 3D Coat painting, and concept art.

His educational background includes studying Computer Science at Carleton University, Computer Graphics at First Interactive Computer College (FICC), and attending Brebeuf College Secondary Catholic School.

Glen has held notable positions such as Technical Art Director at Blizzard Entertainment, Rigging Supervisor at SPIN VFX, and Support Product Specialist roles at Autodesk, Inc., Alias Systems Inc., and Alias|Wavefront, a division of SGI.

Highlights

Sep 14 · linkedin

Happy to announce my 12th year at Blizzard as the Technical Art Director of Diablo IV. Blizzard never ceases to amaze me on my life long journey on developing games. I'm very proud to say that Blizzard is my home and I'm very excited to be part of that power in delivering an Epic Diablo Experience!!!

Glen Chang
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Location

Orange County, California, United States