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Ian Masters

Video game entrepreneur, developer & educator. ♣♥♠♦ Making FLICK SOLITAIRE.

Professional Background

Ian Masters is a seasoned game developer, entrepreneur, and educator with over 20 years of extensive experience in the gaming industry. His impressive career has seen him contribute significantly to various sectors of game development, covering console, PC, and mobile platforms. Ian is particularly known for his creative prowess, having crafted engaging games such as Flick Solitaire, QuizTix, Finger Hoola, and the BAFTA nominated Super Yum Yum. He has a proven track record of working with major game intellectual properties (IPs) and brands like Sonic the Hedgehog, LocoRoco, and The X Factor, showcasing his ability to handle high-profile projects with professionalism and creative ingenuity.

As an entrepreneur, Ian has successfully founded four game companies, where he has combined his commercial acumen with his passion for innovative game creation. His experience extends to raising capital for his ventures, underlining his capability in navigating the business aspect of the gaming industry. Ian thrives on building and managing talented teams, fostering an environment of creativity and collaboration that is essential for game development. In 2019, he reached a new milestone by applying for his first games-related patent, further signifying his commitment to innovation within the field.

Education and Achievements

Ian's educational background provides a solid foundation for his illustrious career. He holds a Bachelor of Science (BSc) degree in Computer Science from the University of Leeds, where he honed his technical skills and understanding of game development. In addition to this, he furthered his knowledge through a Graduate Certificate in Enterprise Management at the University of the Arts London, allowing him to bridge the gap between technology and business.

His dedication to education does not stop with his own learning; Ian is also passionate about teaching the next generation of game developers. He has held positions as a lecturer in Creative Technologies at the University of Bedfordshire, where he shared his industry insights with students at both undergraduate and master's levels. Notably, Ian has engaged with young, aspiring game developers aged 8 and above, helping guide them through the intricate world of game design. His students have achieved remarkable success, making the finals of the BAFTA Young Game Designer competition an impressive 9 times, a testament to both Ian's teaching skills and the talent he nurtures.

Notable Organizations and Contributions

Throughout his career, Ian has been a crucial part of various organizations in different capacities. As the Founder and CEO of Flick Games, he has directed numerous projects that exemplify his commitment to high-quality game development. His previous roles include being a co-founder and Director at Out Making Games, where he collaborated with others to create engaging interactive experiences.

Ian was also a Board Member at Series Q, contributing his expertise to help the organization thrive within the gaming landscape. His early career included programming positions at Intelligent Games Ltd and Codemasters, where he developed his foundational skills and gained valuable industry experience. Moreover, Ian held the title of co-founder and Creative Director at QuizTix, further showcasing his diverse capabilities in game development.

Ian Masters’ professional journey is a reflection of his expertise in game development, dedication to teaching, and entrepreneurial spirit. He continues to inspire others in the gaming community, ensuring that the future of game development remains bright.

Achievements

  • Creator of notable games including Flick Solitaire, QuizTix, Finger Hoola, and BAFTA nominated Super Yum Yum.
  • Successfully founded four game development companies, showcasing entrepreneurial expertise.
  • Experienced in raising funding for innovative game projects.
  • Holder of a games-related patent applied for in 2019.
  • Extensive teaching experience at university levels and with young game developers, leading to multiple BAFTA Young Game Designer finalists.

Related Questions

How did Ian Masters transition from a programmer to a successful entrepreneur in the gaming industry?
What inspired Ian Masters to create influential games like Super Yum Yum and how did his background contribute to that creativity?
In what ways has Ian Masters influenced the next generation of game developers through his teaching and mentorship?
What challenges has Ian faced in building and managing his own game companies, and how has he overcome them?
How does Ian Masters see the future of mobile gaming evolving, particularly given his vast experience in the field?
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Location

London, Greater London, United Kingdom