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Ian Masters

Video game entrepreneur, developer & educator. ♣♥♠♦ Making FLICK SOLITAIRE.

Professional Background

Ian Masters is a prolific game developer, entrepreneur, and educator with over 20 years of experience in the gaming industry, focusing on console, PC, and mobile platforms. As the founder and CEO of Flick Games, he has led the charge in creating innovative and engaging games that resonate with players around the globe. Ian is particularly well-known for his impressive portfolio of games, including the BAFTA-nominated title Super Yum Yum, as well as fan favorites Flick Solitaire, QuizTix, and Finger Hoola. His extensive experience includes working with major gaming IPs and brands such as Sonic the Hedgehog, LocoRoco, and The X Factor, showcasing his ability to handle big franchises with care and creativity.

In addition to his development work, Ian's entrepreneurial spirit has led him to establish and manage four different game companies, where he has honed his skills in fundraising and team building. His enthusiasm for cultivating talent is evident as he enjoys mentoring and leading innovative teams to create standout games. Ian's business acumen was demonstrated when he successfully applied for his first game-related patent in 2019, marking another milestone in his illustrious career.

Education and Achievements

Ian's educational background has fortified his expertise in both technology and enterprise management. He studied for a Bachelor of Science (BSc) in Computer Science at the University of Leeds, where he developed a solid foundation in programming and software development. Complementing his technical knowledge, he pursued a Graduate Certificate in Enterprise Management from the University of the Arts London, endowing him with the managerial skills necessary for his entrepreneurial ventures.

Apart from his development and business pursuits, Ian is dedicated to nurturing the next generation of game developers. He has experience teaching at the university level, offering insight and knowledge to both undergraduate and master’s students. Ian currently engages with young aspiring developers, aged 8 and up, and has a remarkable track record with his students, who have reached the finals of the BAFTA Young Game Designer competition nine times. This commitment to education not only reflects his passion for gaming but also his desire to foster creativity and innovation within the community.

Achievements

Ian Master’s career is marked by numerous notable achievements:

  • Game Development: He developed games that have received critical acclaim, such as the BAFTA-nominated Super Yum Yum, which speaks to his creativity and ability to produce high-quality content.
  • Entrepreneurial Success: As a founder of four game companies, Ian has demonstrated his capability to build thriving businesses within the gaming sector, adeptly managing teams to develop engaging and successful games.
  • Patenting: In 2019, he applied for his first games-related patent, illustrating his innovative thinking and forward-looking approach to game design.
  • Educational Impact: Ian has taught courses in Creative Technologies and has successfully guided numerous students to exemplary achievements in the competitive game design landscape.
  • Industry Engagement: His previously held roles, including being a member of the Digital Route Panel at the Institute for Apprenticeships, exhibit his dedication to furthering the gaming profession and ensuring quality educational pathways for future developers.

Through his multifaceted career, Ian Masters continues to make significant contributions to the gaming industry as a developer, entrepreneur, and educator. His commitment to both innovation and education positions him as a respected and influential figure in the field.

Related Questions

How did Ian Masters develop his expertise in game development over his 20+ years of experience?
What inspired Ian Masters to apply for his first game-related patent in 2019?
In what ways does Ian Masters help shape the future of game development by educating young aspiring developers?
How has Ian Masters successfully managed to lead his teams in developing games for major brands like Sonic the Hedgehog and The X Factor?
What are some of the key lessons Ian Masters has learned from founding and running four game companies?
Ian Masters
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Location

London, Greater London, United Kingdom