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Matt Berg

Frontend Engineer at Credit Karma

Matt Berg is a highly motivated and versatile professional with a dynamic background in web, app, and game development, boasting over 7 years of experience in creating high-quality 3D assets. With a strong commitment to delivering excellence, Matt specializes in the creation of characters and props for movies, games, and manufacturing contexts. His technical skill set encompasses a variety of programming languages and technologies, making him a valuable asset in any interactive media project.

As a proficient programmer, Matt is well-versed in Javascript, Typescript, HTML/CSS, as well as Unix-based systems, Git version control, and multiple programming languages including Java, Python, C++, and C#. His diverse skill set equips him to tackle complex challenges in web application development and 3D asset creation, ensuring that he brings both artistry and functionality to every project he undertakes.

Matt's educational background is impressive, having graduated as the salutatorian from Ex'pression College for Digital Arts where he earned a Bachelor of Applied Science (B.A.Sc.) in Animation and Visual Effects. His training in traditional arts at California College of the Arts further underlines his deep understanding of the artistic principles that govern 3D design and animation. This combination of technical skill and artistic education allows him to approach projects from multiple angles, resulting in innovative and visually captivating work.

Throughout his career, Matt has held an array of positions that highlight his development and artistic expertise. He is currently a Frontend Engineer at Credit Karma, where he utilizes his technical and creative skills to enhance user experiences. Prior to this role, he served as a Full Stack Engineer at StageIt, contributing significantly to the platform’s performance and user functionality. His earlier roles include Web Application Developer at Fujisan Magazine Service, Character Sculptor at Para Bellum Studios, and 3D Artist positions at both Outward, Inc. and Zeepro. Additionally, he has experience as a VFX Artist at Collaborative Method, showcasing his versatility across different aspects of visual arts.

Matt's time at Para Bellum Studios as a Character Sculptor allowed him to showcase his sculptural skills in a 3D environment, creating highly detailed figures that capture the imagination and enhance gameplay in the gaming industry. This experience further solidifies his reputation as a talented 3D artist who can breathe life into characters and props, making him a recognized figure in the gaming community. His detailed work continues to impact various projects positively, adding depth and realism that resonate with audiences.

In addition to his practical experience in the industry, Matt maintains a portfolio of his work available on platforms such as his personal website bergdesigns.org and his ArtStation page (www.artstation.com/mattbergart). These platforms serve as a testament to his skill and a showcase of his projects, demonstrating his ability to create engaging and visually stunning assets for a variety of applications. His work is not only aesthetically pleasing but also functionally optimized, reflecting his comprehensive understanding of both artistry and technological requirements.

Related Questions

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Matt Berg
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Location

Oakland, California, United States