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Simon Clay

Technical Director at Striking Distance Studios

Simon Clay, a seasoned professional with almost 30 years of experience in the video game industry, traces his passion for gaming back to childhood days spent at seaside arcades.

With a career spanning various roles across game development, Simon has honed his skills in areas such as Audio, AI, Gameplay, Rendering, and more.

Notable for his expertise in Console Rendering and Source Control, Simon has a knack for mentoring and nurturing talent within the gaming realm.

His specialties include Realtime 3D Rendering, Source Control, and utilizing the LAMP stack for social gaming platforms.

Apart from his professional endeavors, Simon indulges in 3D printing and mechanical design as hobbies.

Simon Clay has held key positions at reputable organizations including Technical Director at Striking Distance Studios, Director Of Technology at Archiact, and various roles at prominent companies like Microsoft, Ubisoft, and Electronic Arts.

Simon Clay
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Location

Canada