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Steve Sedlmayr

Software Engineer: Gameplay/AI/ML/RL/VR/Drone. 9 certifications via Udacity and Coursera.

Steve Sedlmayr is a highly experienced professional with 16 years of expertise in game and interactive development, specializing in C#, Java, and ActionScript on Unity3D and Flash platforms.

He has a strong background with 10 years of experience in game development and 8 years specifically in Unity/C#.

Steve holds multiple certifications including the Udacity Deep Learning Nanodegree, Flying Car Nanodegree, Deep Reinforcement Learning Nanodegree, and deeplearning.ai's Deep Learning Specialization.

His skills include game logic and AI, server-side game logic, cross-platform tools development, UI and application architecture, Unity mobile build tool-chain, source control systems, and managing engineering teams.

In his career, Steve has contributed to various game projects such as 'Wedding Dash Bash,' 'Chocolatier Society,' 'Diner Dash for Facebook,' 'Dragon Age: Legends,' 'Queen's Gambit,' and 'Kisses and Curses'.

Steve Sedlmayr pursued a Bachelor Of Fine Arts in Sculpture at the University Of Colorado Denver and also studied Russian Language at the Defense Language Institute Foreign Language Center.

His professional journey includes roles such as Senior Gameplay Engineer at Nomadic, Founder and Chief Game Officer at Droidknot, Lead Software Engineer at Voltage Entertainment USA, and Freelance Unity Engineer at Lighthaus.

He has previously worked at renowned companies like Electronic Arts (EA), Playfirst, Inc., Butler, Shine, Stern & Partners, Organic, Imt Labs, Dorado, and Starz.

With a rich employment history also spanning positions at Quantum, Microstaff Corporation, Mckenzie Scott Partners, Inc., Active Education, and the US Army, Steve brings a diverse skill set and depth of experience to the table.

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Location

San Francisco, California