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Drew Harry
VP, Research & Data at Twitch
Drew Harry is a prominent figure in the tech industry, currently serving as the Vice President of Research & Data at Twitch, a popular live streaming platform.4 With a strong background in engineering and data analysis, Harry has established himself as a leader in the field of data science and research.
Education and Background
Drew Harry holds a Ph.D. from the MIT Media Lab13, which has likely contributed to his expertise in media arts and technology. He also has an engineering background, having studied at Olin College.3
Professional Experience
Twitch:: As the VP of Research & Data at Twitch, Harry leads efforts in data analysis and research to improve the platform's performance and user experience.4 However, it's worth noting that in January 2024, Twitch underwent significant layoffs, including reductions in the Central Data and Research team.2
Previous Roles:: Before his current position, Harry has had experience in various roles related to data and research, though specific details about his prior positions are not provided in the given search results.
Online Presence
Drew Harry maintains a professional presence on several platforms:
- LinkedIn: His profile can be found under the username "drewharry".1
- Twitter: He used the handle @drewwww but has since moved to Mastodon (social.coop/@drewww).3
Personal Details
Drew Harry's expertise in research, data analysis, and engineering, combined with his leadership role at a major tech company, positions him as a significant figure in the intersection of technology, data science, and media.
Highlights
I told a lot of my former colleagues at Twitch that one of my goals for my time off was to make a game. We played it off as a joke. Was that really what I would do if I wasn't working?
But I was serious! I had my eye on the "7 day roguelike" game jam, which I knew was coming up in early march.
The event just finished up last night, and I'm super pleased to have completed a game for it. It's playable in any modern browser, but not mobile devices. Link in comments.
If this game looks strange to you, welcome to traditional roguelikes! It's part of a ~40 year old genre known as "roguelikes." They started on old terminal emulators, when you couldn't easily render graphics. So game designers used the characters of the terminal itself to craft game environments. Those early games spawned a giant family tree of descendants, and many popular modern games have key game mechanics that come from this design heritage: Slay the Spire, Hades, and FTL are all related in a certain sense to games like this. Games like this tend to be "run-based" with a complete reset when you die, as opposed to having a save system. Often they have big variation between runs based on what upgrades you find. There's a lot of procedural generation; each time you play the maps and enemies and rewards will vary. This game jam has been running 20-years, one of the oldest continuously running events like this. And it makes me feel connected to this long legacy of game design to make something in this odd genre.
I feel a little silly posting this kind of hobby activity on LinkedIn, but living in the great social media diaspora, this is the only way for me to reach a lot of my old colleagues who insisted I share the game with them if I actually followed through. So here I am! It's done! I'd love for you to try it and then message me what you think! Unlike all my old work projects, this has zero data tracking, so I have no idea if anyone is playing it or enjoying it! Maybe you'll be the first person to ever beat it (other than me)?!
