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Karen Soh

Senior Cinematic Designer at Remedy Entertainment Plc

Karen Soh is a highly versatile Cinematic Designer with over 15 years of experience in the AAA game industry, known for her artistic eye and solid technical background.

Specializing in Cinematic and Narrative Design (Machinima), Cinematography, Camera Design, Scripting, Implementation, Video Editing, Previz, Layout, Worldbuilding, Game Design, and Building Pipelines.

Karen's passion lies in working with cinematics and narrative elements as she believes that storytelling is crucial for a game's success, fostering player immersion, emotional connections with characters, and enhancing gameplay experiences.

Education background includes a BS with Dual Major in Computer Science & Psychology and a Minor in Animation from Northeastern University. She also studied Chinese Cinema & Film Studies during a Semester Study Abroad program at Beijing Foreign Studies University.

Karen Soh's professional journey includes roles such as Senior Cinematic Designer at Remedy Entertainment Plc, Game Developer at Valkyrie Jam, Senior In-Game Cinematic Designer I at Blizzard Entertainment, Machinima Artist / In-Game Artist at Blizzard Entertainment, Cinematic Designer at High Moon Studios, Associate Cinematic Designer at High Moon Studios, Level Designer at Liquid Entertainment, Machinima Artist at Machinima.com, Cinematic Artist & Scripter at Double Helix Games, Junior Cinematic Scripter at Double Helix Games, 3D Artist at Buck LA, and 3D Game Artist at Mad Doc Software.

Karen Soh
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Location

Helsinki Metropolitan Area